Preface
S.A.V.E. = Steps in Achieving Viable Energy
The 4-H SAVE project is an energy education curriculum that targets youth, ages 11 to 13. The project takes youth on a journey through the exciting world of energy.
Youth start the journey by learning about what energy is, the different forms energy can come in, and how it can transform from one form into another. Once they have mastered the forms in which energy can exist, they will search out where that energy comes from by investigating the wide variety of energy sources. The journey continues as youth investigate the various ways that energy is used, both through natural and man-made processes. Finally, the journey concludes with a closer look into the ways the world we live in is impacted, both positively and negatively by our energy use.
Three different modules are available within this curriculum:
- 4H EGM 50—SAVE Youth Guide is an independent project book that guides youth through an independent study of four major themes—forms, sources, uses and impacts of energy in our life.
- 4H EGL 60—the SAVE Leader/Helper Guide has been designed to supplement the Youth Book for club and individual projects.While working through the activities within their project book, youth will not only discover important information, but they will use reflective questions, discussions, and journaling activities to gain even greater insight into the world of energy.
- 4H EGL 61—the SAVE Teacher Edition has been created to help teachers and leaders in group settings explore these basic concepts of energy forms, sources, users and impacts using a series of nine additional experiential activities. These science/math-based activities, which build off the activities previously performed in the Youth Book, allow for youth to enhance their understanding of these topics through interaction with specific energy topics including radiant, chemical, hydrogen, wind, biomass, efficiency of energy systems, and energy conservation.
About theSAVE Leader Guide
A hands-on approach to learning distinguishes experiential learning from traditional education. In 4-H, leaders and helpers provide the setting for the experiential learning to occur. Youth make discoveries for themselves as you take on the role of mentor or coach, providing support and guidance when needed.
Youth are encouraged to ask for help from an adult on numerous occasions. The main task of the leader is to help youth complete their project learning experience to the fullest. In order to accomplish this task, you will need to:
- Read through both the Project Book and the Leader/Helper's Guide to become familiar with the subject matter, learning objectives, and activities.
- Help facilitate and organize activities as needed by providing transportation, materials, and supplemental activities to enrich the experience.
- Help guide youth through the experiential learning questions (both Reflect and Apply questions are asked at the end of each activity). Validate that their conclusions and answers are correct as they process and learn from their experiences.
- Provide more research-based information to enhance the understanding of various topics within the Project Book.
- Provide a safe, supportive environment for youth. You provide a significant contribution to youth as a mentor and coach through 4-H projects.
Continue to https://edis.ifas.ufl.edu/pdffiles/4H/4H31300.pdf to download the SAVE Leader Guide in its entirety.
Further Resources
Access all modules of this curriculum via the SAVE Series Page on EDIS: https://edis.ifas.ufl.edu/topic_4h_save